Things that fit together
The components of a way of building, and how they meet — dimensions, tolerances, and attachment logic — so what comes out is assembled rather than merely drawn.
A System is a way of building, captured as context an AI can work inside — the parts, the rules, the constraints, and the materials that decide how a thing actually goes together. It's the difference between a model that looks right and one built the way someone in that trade would build it.
Open Design is live today: the base knowledge every model starts from. Named Systems for specific trades are being built on top of it.
Think of Lego. The bricks, the stud spacing, the way pieces lock together, what you can and can't build — that's a system. Knowing it means you can design something that will actually click together, instead of drawing a shape and hoping. A System in Axle Keys is that same thing for a real trade: cabinetmaking, extrusion framing, sheet fabrication.
And a real Lego release isn't three brick types — it's enough of the system to build with confidence. That's the bar a named System has to clear here, which is why they take time.
The components of a way of building, and how they meet — dimensions, tolerances, and attachment logic — so what comes out is assembled rather than merely drawn.
Material thicknesses, clearances, spacing conventions, the things a person in that trade wouldn't have to be told. Rules are what make an AI's output specific rather than plausible.
The part that's hard to copy: the exceptions, the reasons, the choices a maker knows from having built the thing. This is what a System accumulates, and why it gets sharper with use.
One System is live, and it's the one everything else is built on.
The base knowledge every model builds on. It carries how to model soundly — sound geometry, sensible parameters, real dimensions, parts that hold together — without assuming a particular material or trade. Every model in Studio starts here, and everything below is added on top of it rather than replacing it.
None of these are available yet. A System is only worth releasing when it knows enough to genuinely beat starting from scratch, so they're described here and tracked on the roadmap →
Panels, openings, shelves, doors and drawer fronts, backs and toe kicks — with sheet-good thicknesses, edge banding, and the conventions a cabinet shop actually builds to. The knowledge is in the conventions: how a shop breaks a carcass into parts, where the reveals go, which edges get banded.
Will carryFrames, enclosures, and structures on standard extrusion profiles, with the brackets, fasteners, and end caps that go with them. The T-slot standard lets any component connect to any other at any point along the rail — so the work is encoding every profile and fitting with its connection points and dimensional rules, then producing the cut lengths and hardware list to order from.
Will carryFlat-pack assemblies from sheet material, where joinery, kerf, and material thickness decide whether the parts actually fit together. Finger joints, box joints, living hinges, press-fit slots — each has to be parameterised against the material and the machine, or the parts come off the bed just slightly wrong.
Will carryModular closet and storage built from uprights, rails, shelves, and hardware. The rules are specific and unforgiving: shelf spacing per storage type, clearances for drawers and doors, load limits by span, and hardware sized to panel thickness.
Will carryPrintable assemblies where snap arms, clips, and housings have to hold real tolerances on real machines. Deflection, retention force, and durability depend on material, layer orientation, and engagement depth in ways that are hard to reason about from first principles — which is exactly what a System is for.
Will carryDesigning within a System is the same as designing in Studio — you just start with a constraint that guarantees your output will be real.
Every model begins on Open Design, the base knowledge. As named Systems arrive you'll bind the one that matches your trade — and Systems compose, so a model can carry more than one.
Tell Axle what you want to make. It works within the rules the bound Systems carry, rather than inventing an approach from nothing.
Adjust dimensions, counts, materials, and options. Because geometry is generated from parameters, a change re-derives the model instead of breaking it.
Shop drawings, cut lists and nesting, STEP, STL or DAE, assembly video, or a live configurator for your own site.
You don't have to wait for a named System to build something real — Open Design models, verifies, and produces fabrication output today. The named Systems make that output more specific to your trade.