Docs · Model Lifecycle

How Studio, Exhibition,
and Showroom connect.

A model does not have to stay trapped inside one workspace. It can begin as a private project, become structured through Systems, turn into a configurable object, move into public discovery, and eventually become a customer-facing product line.

Ten stagesThree spacesNon-linear pathsLifecycle statesBest practices
The simple version

One object.
Three spaces.

01StudioObjects are created.Open →
02ExhibitionObjects are discovered.Open →
03ShowroomObjects become product lines.Open →
Private work
Public discovery
Customer-facing configurator
The full lifecycle

Ten stages.

Not every model goes through every stage. Some stay private. Some are only examples. Some move all the way to fabrication outputs. The value is that the path exists.

01Idea

A model may begin from a prompt, sketch, reference image, client request, existing CAD file, product idea, shop standard, or agent workflow. The first step is understanding what kind of object is being created and why.

02System

Before the model becomes useful, it needs context. That context comes from a System — a structured way to create a family of physical objects. The System tells Axle Keys what kind of object the model is becoming.

View Systems →
03Studio Project

Studio is where the model begins as a working project: selected System, model code, 3D geometry, project files, references, parameters, parts, materials, validation reports, and version history. Private by default. This is where the messy work happens.

Read Studio docs →
04Structured Model

A model becomes more valuable when its structure is visible — named parts, dimensions, editable parameters, material assumptions, relationships between parts, System rules, and output logic. A 3D object can be viewed. A structured model can be configured, reviewed, reused, and prepared for output.

05Configurable Object

A configurable object exposes useful controls — width, height, depth, material, finish, shelf count, layout choices, hardware options. The goal is not to expose everything. The goal is to expose the decisions that matter while protecting the technical relationships underneath.

06Review and Validation

Before a model moves forward: did it build? Are there geometry errors? Are parameters valid? Are parts named clearly? Are materials assigned? Is the model public-ready, customer-ready, or fabrication-ready — or only conceptual? Validation is a structured review step, not a guarantee.

07Exhibition Model

When the model is useful enough to show publicly, it moves to Exhibition — where configurable objects can be browsed, studied, shared, and eventually remixed. Exhibition is about discovery and public visibility, not customer transactions.

Read Exhibition docs →
08Showroom Product

A model becomes a Showroom product when it represents something a user, shop, or business wants to present publicly — with a live configurator, customer-friendly parameters, an inquiry form, and owner admin controls. The model becomes part of an offering.

Read Showroom docs →
09Export or Fabrication Workflow

Some models move toward fabrication or production outputs — CAD exports, part lists, material lists, cut lists, assembly views, drawings, configuration records, job outputs. Output depends on the System and model maturity. Export does not mean automatic fabrication approval. Physical objects still need review.

10Reuse, Fork, or Improve

The end of one model can become the beginning of another. A model may be duplicated, forked, remixed, used as an example, turned into a template, improved by agents, refined into a stronger System, or used as project knowledge for future work. This is where Axle Keys becomes more than a modeling tool — the work becomes reusable.

How the spaces connect

Three roles.
One object.

Studio creates the model.
● Private

Choose a System, create or import a model, edit geometry, expose parameters, organize parts, attach files, review materials, validate changes, prepare outputs, publish or export.

Studio is where the object is made understandable.

Open Studio →
Exhibition discovers the model.
● Public · Discovery

Browse public models, study configurable objects, open models in Studio, share public work, feature strong examples, build future remix and community workflows.

Exhibition is where the object becomes visible.

View Exhibition →
Showroom presents the model.
● Public · Commercial

Present configurable products, create a public page for a user or business, let customers adjust options, collect inquiries, manage owner/admin controls, build toward embedded configurators.

Showroom is where the object becomes an offering.

View Showroom →
Non-linear paths

The lifecycle is
not always linear.

A model may move forward, loop back, branch, or stop at any stage. Axle Keys is designed for this kind of movement — physical design work is rarely one straight line.

Studio → Exhibition → StudioPublish to Exhibition, then return to improve the model.
Studio → Showroom → Inquiry → StudioPublish a product, receive customer configuration, refine in Studio.
Studio → ExportSome projects produce useful files without ever going public.
Exhibition → Fork → StudioA public model inspires a new project — forked and built on.
Studio → System ExampleA strong model becomes a teaching example or reusable starting point inside a System.
Showroom → Customer Configuration → Production ReviewA customer configures a product, configuration record reviewed before fabrication.
Lifecycle states

A model can exist
in different states.

DraftBeing created or edited. May be incomplete, broken, or experimental.
Validated draftPassed available checks, but not necessarily final.
Private projectSaved in Studio, visible only to authorized users.
Shared linkViewable through a controlled link.
Exhibition modelPublic and discoverable.
Showroom productPublic and customer-facing as part of a user, shop, or business page.
Export packageGenerated files or structured outputs for review, quoting, or fabrication planning.
System exampleA teaching example or reusable starting point inside a System.

What matters.
What to avoid.

● Best practices

Work the lifecycle well

  • Start private — create and test in Studio before publishing
  • Choose the right System — it gives the model context
  • Make useful parameters — expose what people actually need
  • Review before publishing — title, description, parameters, limitations, visibility
  • Keep customer-facing controls simple — Showroom visitors don't need internal model details
  • Save versions before major changes, publishing, or export
● What not to skip

Common lifecycle mistakes

  • Don't skip structure — a model with no parts, parameters, or rules is hard to reuse
  • Don't skip review — a model that validates visually may still be wrong physically
  • Don't publish by accident — private work should become public only by user action
  • Don't confuse Exhibition and Showroom — discovery vs. commercial presentation
  • Don't overpromise fabrication — outputs are useful, but physical objects need human review

Axle Keys is not just
where models are made.

It is where models move — from private work to structured object to public artifact to customer-facing product to reusable knowledge. That path is the difference between a modeling tool and a platform.